Hello, NYT!
This is a page I put together to introduce myself and present some projects that you might find relevant.
My name is Mikaël Gramont, I'm an experienced Web Developer.
- In the industry since 2007
- Confortable on very small and really large scale projects
- Love the Web Platform
- Performance, a11y and progressive enhancement
- Currently residing and freelancing in France 🇫🇷
Timeline details
Company |
Location |
Role |
From |
Until |
Gibmedia |
Toulouse, France |
Web Developer |
1/15/2007 |
6/15/2010 |
Carsala |
Berkeley, CA |
Fullstack Developer |
6/15/2010 |
9/14/2010 |
GridNet |
San Francisco, CA |
Senior Front-End Engineer |
9/15/2010 |
10/7/2011 |
YouTube |
San Bruno, CA |
Senior UX Engineer |
10/10/2011 |
7/15/2016 |
Google A&C |
Paris, France |
Senior UX Engineer |
7/15/2016 |
9/30/2017 |
On a break |
Biarritz, France |
|
10/1/2017 |
2/16/2018 |
OnRewind |
Bidart, France |
Senior Front-End Engineer |
2/19/2018 |
7/20/2019 |
|
Arbonne, France |
Freelancer |
7/25/2019 |
5/25/2020 |
- pragmatism, not dogma
- communication, not rot
- bottom-up, not top-down
- collective progress, not fingerpointing
- To serve a purpose
- To continue to learn
- To share and help
Some of my personal and professional work:
-
-
2017
[Link]
The user favorites page - built in Java / Google Closure
The page for users to list their favorite paintings, and to create personal galleries.
What the page looks like
- hybrid app
- excruciatingly slow progress
Sorry, this is not my code to share 😢
-
2015
[Link]
A 3D editor built in Polymer / three.js
A tool I built to help people design their own ramps.
VR works, if you have a Cardboard viewer
- Web Components via Polymer (v1.0 was just released)
- Dynamic 3D shape generation
-
Served as my project for
a design course
-
2014
[Link]
A celebration of Gangnam Style's 2 billion views - canvas
The page for users to list their favorite paintings, and to create personal galleries.
That was exciting!
- high-risk, low-reward project
- collaboration with another developer and a designer
- down-sampling of rendered text to generate sprite positions
That code is long gone - and not mine 😢
For more info, check out my full résumé page here.