Fun with canvas
After my last post on creating a setup for modern JS development, I thought I’d see how that setup fared. So I set out to build a small canvas experiment on it, and it’s been fun.
What is it? Well hopefully you can see it below, it’s a tiny thing that builds mostly random levels for a hypothetical platform game:
Refreshing the page will result in totally different layout, give it a try!
How it works
The core idea is to use a fixed set of possible blocks, and Markov chains to decide what block type comes after the current one. Once we have a list of block types, we can map those to actual sprites and render through a canvas element.
I could have stopped there but I tried to go one step further, and have some form of “section detection”, so that I could use different sprites for the left and right edges of a platform.
The code sits on my GitHub.
Conclusion
I’m pretty happy with the setup for development. Working on a brand new code base with decent tools makes it super easy to do TDD.
My workflow has been the following:
- start running tests in the background through
npm run tests
- start writing new specs for objects I’ve decided I need. Those will start failing immediately.
- write the implementation. Hack until tests go green.
This worked so well that I didn’t notice until late that I never set up a command to continuously build my main bundle. Easily solved by replacing browserify
with watchify
in my npm config.